style fuel truck and the roundish bus just seem out of place here.AES: Until very recently this is where ASE showed it's age - vehicles were poorly animated and the textures were just a little grainy. I also noticed that there isn't a whole lot of variety in the vehicles, which shows when you are in Europe.
![gsx ground services for fsx review gsx ground services for fsx review](https://i.ytimg.com/vi/3OD_L_ShEEw/maxresdefault.jpg)
That gets a little wired when vehicles drive through taxing aircraft though. I also love the bag loading animations and the fact that vehicles don't spawn directly next to your plane in plain view, but use the AFCAD to drive to your position. A paint kit will be available soonish apparently, and one can specify which repaint will appear at which airport and even gate (uses FSX AI parking codes apparently). As far as marshalling is concerned, I'd say that both programs work equally well, although the animations of GSX are smoother in my eyes.AES: AES seems to model whatever is used at an airport in reality, wether it's a radar guided system with dot matrix display (Munich) or simple mirror system (some terminals in Heathrow).Advantage: AESServiceGSX: Well animated vehicles will interact with your airplane (tell you which doors to open when, open the FSX fuel and payload dialog when the fuel truck arrives). GSX models one (fictional) system.I also noticed that if a scenery comes with automatic docking guides (Munich) GSX will ignore that an still put a marshaller behind it as well.What is nice is that GSX gives you some simple parking feedback as was the case with the YouPark feature FSDT had previously. In reality there are many different systems. automatic docking guides or marshalers.GSX: As far as I have seen automatic docking guides are only added to FSDT sceneries, and it's a one size fits all. I haven't had memorable issues in 5 years.Advantage: AESParking Guidance (Systems)i.e. Oliver hand makes each one, and provided the intelliscene.cfg is correct all will work well.
Gsx ground services for fsx review full#
The other big issue is of course that some of the best scenery designers don't bother with FSX animated jetways at all (Flytampa, some (all?) ORBX sceneries, plenty of Aerosoft one.the list goes on).AES: Full marks here, this is ASE's party piece. Yesterday when testing GSX in FSDT's KFLL I even had a gate of the position to my right respond to CTRL-J and launch itself through my beloved NGX. Either they sink into the ground, connect in some wired sideways angle, or stop meters/yards away from the plane. My experience with the FSX gates is erratic at best. What follows is a direct comparison between the two contenders (in the spirit of this thread).GatesGSX: n/a: Probably the biggest issue I have with GSX is that it doesn't do a thing about the gates. Unfortunately after bit of testing I am no longer so sure.
Gsx ground services for fsx review install#
When GSX came out yesterday I was probably one of the first non-beta people to install it, and I have tried it at a number of FSDT sceneries as well as the Aerosoft Munich scenery.My first impressions were really good - the animations and models look pretty good, although I have to say that I prefer the AES models that were updated in the latest version (2.21 I think). I own all other FSDT products (with the exception on POI) as well as many Aerosoft titles, and have used AES for 5 years now (first on FS9 then on FSX).
![gsx ground services for fsx review gsx ground services for fsx review](https://i.ytimg.com/vi/gIh33EtKpSA/maxresdefault.jpg)
Hi,I just thought I'd share some of my impressions of GSX and compare it to AES:I have been waiting for GSX impatiently ever since it was announced on the FSDT forums.